Hopefully this might give some new players (or even veterans who didn't know), some new ideas of how to explore Planet 4546B without drowning, having a panic attack, or being eaten by predators.Advisory: this is not an exhaustive guide or an in-depth tutorial. This strategy can also be useful for diving dangerously deep really early in the game to snag yourself some rubies or the like to skip straight to the PRAWN suit.įinally, if you don't mind sacrificing some space, then the seaglide provides the highest movement speed of any of the non-vehicle options, (As well as built in sonar and light) and your fins and armour don't affect that, so put on the charge fins for extra power, and go crazy with your reinforced armour. So it's in these situations sacrificing inventory space for extra tanks and a seaglide might be helpful, and in this scenario having charge fins instead of glide will help keep the seaglide's batteries topped up. When exploring wrecks however, there is usually little you will physically being carrying out with you, it's mostly scan data. In which case high speed and low encumbrance will enable you to grab goodies you see around you swiftly, or transfer cargo out of the vehicles storage into your own to make more space. When you're accompanied by a vehicle, you don't tend to need duration since you can top up often from the vehicle's air supply. The Seaglide unlike fins has a fixed movement speed, regardless how much gear you are carrying or how fast your fins are, making it ideal for pulling you about if you want to bring a bunch of extra tanks with you. This is where the Seaglide unit comes into play. You're not going to escape many predators with charge fins and 3 high capacity tanks strapped to you if you're exploring open ocean (But this configuration would be amazing in a narrow cave network or wreck site). Remember, you need to cycle used tanks into your paperdoll slot to refill them after.Īsides from the inventory clutter, why not just carry all the high capacity tanks you ask? - Well each tank also has a specific weight, which will reduce your movement speed (As will radiation suits and reinforced armor). This is especially valuable in the early game, when you might want to explore wrecks, but lack a high capacity tank yet. in this way it is possible to bring multiple tanks with you for extended dives. If you remove that tank and switch it for another in your inventory, you will begin draining from that tank. (You also have 45 seconds of holding your breath, hence the extra time) The first thing that might skip your attention is that if you hover your mouse over an air tank in your inventory it will tell you how much time worth of air is remaining inside the tank. In fact a variety of stuff can affect your swim speed, and there is a far greater range of possibilities. Likewise you have 3 pairs of fins - fast ones, battery charging ones, and the crap starter ones.īut there is a lot more going on under the hood. On the surface it seems pretty straight forward, you have 4 types of tank, some give more air, some make you go faster and some are just crap. Seaglide ignores movement speed penalties Tanks slow you down even when not equipped, bigger tanks slow you more The topic: Oxygen tanks, fins and underwater mobility. With so many new players in the community I figure some more advanced lessons the game doesn't explain well, if at all might be worth going over.
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